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SN: I know the game isn’t out on PC yet, but do you guys plan to port your game for consoles, especially PS5 and Xbox Series? There are some features of raytracing that don’t make sense for an isometric ARPG, but we’re interested in other new technologies such as DLSS.
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JC: Raytracing is unlikely something that we will work on within the first year of Last Epoch’s official launch. SN: Although there isn’t much of benefit but just to be sure, do you guys have plans to implement Ray Tracing for the game down the road? In the meantime, we’ll continue to release regular content patches at the quality level that our community has come to expect from us. JC: Thanks to the support of our players, we are in the fortunate position to have the resources to release Last Epoch when it meets our high standards.
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The release date! When can we expect the full release of Last Epoch? Obviously, now, everyone wants to know one thing. SN: The game has been well received in its early access. To ensure the best playing experience, multiplayer will consist of server-side characters playing in a server-authoritative environment. Players in town hubs will be able to chat, show off their gear, take advantage of a unique trading system or party up with 3 other Travelers to conquer the dangers that await in Eterra. JC: Multiplayer will be one of the most, if not the most, exciting releases for Last Epoch and as a team, we feel good about the social systems we’ll offer the community. Can you share some details on what players can expect from the multiplayer? SN: In your 2021 plans, you have laid a lot of emphasis on multiplayer.
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At the moment, we currently have about 50 team members dedicated to Last Epoch. My lifelong obsession with action RPGs has now transformed into a fully fledged indie studio, Eleventh Hour Games. The Last Epoch beta is now available through early access on Steam. Fortunately, we were successfully funded and were able to jumpstart our alpha release. Flash forward to April 2018 and most likely one of the most stressful points of my life, we launched our Kickstarter campaign (a first for everyone on the team) with a playable demo. Set in the world of Eterra, players must travel through different timelines to change the past and stop the path of destruction left behind by the Void.Īll great games have great origin stories and I like to think ours is pretty special – Last Epoch was born out of late night Reddit sessions with a small group of ARPG fans in 2017. JC: Last Epoch is a top-down, hack and slash action RPG with a time traveling element. What is Last Epoch? How long it has been in the development? How many people are working on it? SN: Let’s start with a small introduction. The entire session with Cobler can be gone through below where he covers the upcoming multiplayer addition, handling of cosmetic microtransactions, post-release content roadmaps, and most importantly, a potential release for consoles after the PC release is done. Those might words are backed by a majority of early access backers who love what the game has to offer. Speaking with SegmentNext in a recent interview, game director Judd Cobler stated that competing against upcoming behemoths like Diablo 4 and Path of Exile 2 is not a specific goal and they don’t want to rush the release by compromising quality.Ĭobler added that Eleventh Hour Games learned a lot from other action RPGs and why Last Epoch stands to be “ultimately better” in comparison with perhaps “some of the best system designs” out there.
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The class-based Diablo-like isometric game is now on the verge of shedding its early access skin on Steam for an official release in 2021 but with a sheer focus on quality above or else. Last Epoch is the product of indie developer Eleventh Hour Games with a pretty straightforward goal of becoming “the next great action role-playing game” on the market.
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